# We are making a Pizza Chase game loop. # This script will watch for the player to win. using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /Verse.org/Native } # This is our main device. It holds the code. # Think of it as the "Game Manager" box. pizza_chase_device := class(creative_device): # This variable tracks if the game is over. # It starts as false (not over). # 'var' means we can change it later. var IsGameOver : logic = false # This is the function that runs when the game starts. # 'override' means we are changing the default start behavior. # 'suspends' means this code can pause and wait. OnBegin() : void = # Run the main loop function. # This will run forever until the game ends. RunGameLoop() # This is our Game Loop function. # It runs in a circle until IsGameOver is true. RunGameLoop() : void = # We use a 'loop' with an early exit. # 'loop' means: "Keep doing this forever." # 'if' with 'break' means: "Stop if the game is over." loop: # Wait for 1.0 seconds before checking again. # This pauses the code for 1 second. # 'Sleep' is the real Verse function for waiting. Sleep(1.0) # Stop the loop if the game is over. if (IsGameOver?): break # Check if the player won! # (We will add the winning logic later) CheckForWin() # This function checks if the player touched the pizza. CheckForWin() : void = # For now, we just print a message. # In a real game, you would check player positions. Print("Checking if player won...")