# This is a simple Verse script to control the Title Screen # 'Event' is like a trigger that fires when something happens (e.g., player presses a button) ShowTitleScreen := () -> void: # This function displays the widget # 'HUD_Message' is the device we placed in the level HUD_Message.Show() HideTitleScreen := () -> void: # This function hides the widget HUD_Message.Hide() # 'OnBegin' is a function that runs automatically when the island starts OnBegin := () -> void: ShowTitleScreen() # Wait for player input to hide the title # (Simplified logic - in reality, you'd bind this to a specific button event) # For now, let's just show it for 5 seconds as a demo Wait(5.0) HideTitleScreen()