# This is our main script file. # It lives in the Scene Graph under our island's main actor. using { /Fortnite.com/Devices } using { /Verse.org/Sim } using { /UnrealEngine.com/Temporary/Schemas } # We define a "RevengeTimer" structure. Think of this as the blueprint for our timer system. RevengeTimer = struct( # This variable holds the current time left. It's like your health bar. RemainingTime : float = 30.0, # This references the Timer device in our scene graph. # It's like pointing to a specific prop in your inventory. TimerDevice : TimerDevice, # This references the Button device. ButtonDevice : ButtonDevice, # This is a placeholder for the UI text we'll show on screen. # We'll use a simple print for now to keep it beginner-friendly. TimeDisplay : string = "Time: 30" ) # This is the FUNCTION. It's like using an item. # It takes a parameter (TimeToAdd) and does something with it. .AddTime := (TimeToAdd : float) -> void = ( # Update the RemainingTime variable. # This is like eating a shield potion: the value changes. RemainingTime += TimeToAdd # Make sure the time doesn't go below zero (no negative health!) if (RemainingTime < 0.0) { RemainingTime = 0.0 } # Update the display string so we know what's happening. TimeDisplay = "Time: " + ToString(Round(RemainingTime)) # In a full game, you'd update the HUD here. # For now, we'll just print to the debug console. Print(TimeDisplay) # If the timer device exists, tell it to update its visual state. # This keeps the device in sync with our code variable. if (TimerDevice != TimerDevice{}) { TimerDevice.SetTime(RemainingTime) } ) # This is the EVENT listener. It's like standing on a trigger pad. # When the button is pressed, this code runs. .OnButtonPressed := (event : ButtonPressedEvent) -> void = ( # Call the AddTime function and add 10 seconds! # This is like pressing the button to activate the item. .AddTime(10.0) ) # This is the INIT function. It runs once when the game starts. # It's like the pre-game lobby setup. .Init := () -> void = ( # Print a message to confirm our script is loaded. Print("Revenge Timer Loaded! Smash the button to add time.") # Initialize the timer device with our starting time. if (TimerDevice != TimerDevice{}) { TimerDevice.SetTime(RemainingTime) } )