# This is a comment. It helps us remember what the code does. # We define a function that runs when the trigger is entered. OnTriggerEnter := func(other_actor: Actor): # 'other_actor' is the player who walked in. # Let's find the player's health. # Note: In real UEFN, you might use a specific Health Component. # For this example, we will simulate a health variable. # Create a variable called 'current_health'. # It starts at 100. This is a mutable value. current_health := 100 # Let's say the player gains 25 health. # We add 25 to the current health. current_health := current_health + 25 # Now, 'current_health' holds 125. # In a real game, you would update the player's actual health here. # For now, we just print it to the screen to see it work. print("Player health is now: ", current_health)