// Conceptual Logic (No actual Verse code exists for this yet) // This is how the Rocket Racing devices "talk" to each other: Start_Line: -> Triggers: Spawn Player -> Triggers: Start Timer (if Speed Run) -> Triggers: Reset Lap Count Track_Spline: -> Defines: Collision boundaries -> Defines: Path for physics engine RR_Checkpoint (Lap 1): -> On Player Pass: Increment Lap Count -> On Player Pass: Play Sound Effect Finish_Line (RR_Checkpoint): -> On Player Pass: Decrement Laps Remaining -> On Player Pass: If Laps == 0, Trigger Win Condition