// This is a conceptual guide, not code you type. // You are using the editor, not writing text. // 1. Find your Content Browser. // This is where you keep all your game items. // 2. Right-Click in an empty space. // Imagine you are asking for a new toy. // 3. Select "Physics". // This tells the computer we want movement rules. // 4. Select "Cloth Asset". // This is the specific rulebook for fabric. // 5. Name it "My_Cool_Jacket". // This is the name tag for your new asset. // 6. Open the asset. // Now you can set how stiff or soft the cloth is.