# We are defining a new Device class. # Think of this as the "Blueprint" for our Chaos Platform. class ChaosPlatformDevice(Device): # --------------------------------------------------------- # PROPERTY 1: The Target # --------------------------------------------------------- # This is a reference to the Creative Prop in the scene. # We use @editable so we can drag-and-drop our platform # into this slot in the UEFN editor. @editable TargetPlatform: CreativeProp = CreativeProp{} # --------------------------------------------------------- # PROPERTY 2: The Disappear Time # --------------------------------------------------------- # This is an 'Editable Float'. # Float = A number with decimals (like 2.5 seconds). # Editable = It shows up in the UEFN side panel. # We initialize it to 2.0 (2 seconds) by default. @editable DisappearDuration: float = 2.0 # --------------------------------------------------------- # PROPERTY 3: A Constant (Optional) # --------------------------------------------------------- # This is a 'Constant'. It cannot be changed in the editor. # It’s set once in the code. Good for things like # "Max Players" or "Fixed Damage" that shouldn't vary. const MaxHealth: int = 100 # --------------------------------------------------------- # THE LOGIC (Simplified for brevity) # --------------------------------------------------------- OnBegin(): void = # This runs when the device starts. # We don't need complex logic here for the tutorial, # but this is where you'd attach events. print("Chaos Platform Ready! Check the Side Panel.")