# We are making a script for the Barrel. # This is called a "Device Script". # This is our recipe (Function). # It takes the player who found the barrel. Give_Fishing_Gear := (player : Player) -> unit: # This line gives the player a fishing rod. # It's like handing them a tool. player.Grant_Item("Creative_Fishing_Rod") # This line turns on the fishing zone. # We assume the zone is named "My_Fishing_Zone". My_Fishing_Zone.Enable() # Print a message to the chat. # This helps us know it worked. Print("Here is your fishing gear!") # This is the Event. # It rings when a player searches the barrel. On_Search := (params : On_Search_Params) -> unit: # Get the player who searched. player := params.Player # Run our recipe! Give_Fishing_Gear(player)