# This line defines our custom device. # 'Device' is the base class for all interactive Verse scripts. # We are creating a new blueprint called 'VanishingPlatformDevice'. VanishingPlatformDevice: device = # This is our 'Component' that links to the actual prop in the editor. # We assign it to a variable named 'DisappearingPlatform'. # The type 'creative_prop' tells Verse this object is a prop we can manipulate. DisappearingPlatform: creative_prop = component() # This is the 'Event' that triggers when the game starts. # 'OnBegin' is a special event built into the Device class. # '' means we are defining how THIS specific device handles that event. # '' allows our code to pause (wait) without freezing the whole game. OnBegin(): void = # STEP 1: Hide the platform. # We call the 'Hide()' method on our DisappearingPlatform object. # It's like pressing the 'Invisible' button on the remote. DisappearingPlatform.Hide() # STEP 2: Wait. # If we don't wait, the platform will hide and show instantly. # Humans can't see that happen. It just looks like it was always there. # 'Wait()' pauses this specific script for 0.5 seconds. Wait(0.5) # STEP 3: Show the platform. # We call the 'Show()' method to make it visible again. # Now the player sees the platform appear out of thin air! DisappearingPlatform.Show()