# This is our main script file. Think of it as the "Brain" of our device. # STEP 1: Import the Modules (Open the Toolboxes) # We need the Devices module to talk to standard Fortnite devices. # This is usually imported by default, but it's good practice to be explicit. using { /Fortnite.com/Devices } # STEP 2: Import the Unreal Engine Module # This is the new stuff! We are importing the 'Assets' module. # This gives us access to functions like 'Create' or 'SetMaterial' # that aren't available in standard devices. using { /UnrealEngine.com/Assets } # STEP 3: Define our Script # This is the container for our logic. MyAssetScript := script() { # We'll add our logic here later, but for now, # just know that any function we write inside here # can now use the tools from /UnrealEngine.com/Assets # Example of what you WOULD do next (pseudo-code for context): # OnBegin() is a function that runs when the game starts. OnBegin() override() : void = { # If we had a reference to a Prop, we could do this: # my_prop.SetMaterial(MyCustomMaterial) # But for this tutorial, we just want to prove # the modules are imported correctly. print("Modules Loaded! I can now access Unreal Engine tools.") } }