# LootGoblinTrigger.v # This script spawns a Niagara effect when a player hits a button. using { /Fortnite.com/Devices } using { /Verse.org/Sim } using { /UnrealEngine.com temporary/Engine } # This is our "Loot Goblin" script. # It's like a custom rule for a specific device. LootGoblinTrigger = script(): # Variables: The "Loot" and the "Effect" # We link these in the UEFN editor later. LootButton := struct{}: InteractAction: InteractAction SparkEffect := struct{}: NiagaraSystem: NiagaraSystem # This function runs when the game starts OnStart(): override= # We don't need to do anything yet, # but we're ready to listen for inputs. pass # This function runs when the button is pressed OnInteract(Actor: Actor, Action: InteractAction): override= # Check if this is the "Activate" action (the main press) if Action == InteractAction.Activate: # Get the location of the actor (the button) Location := Actor.GetWorldTransform().Location # Spawn the Niagara Effect at that location # Think of this like "dropping a loot bag" at a specific spot SpawnNiagaraEffect(SparkEffect.NiagaraSystem, Location) # Optional: Play a sound or give loot here! # For now, just the visuals.