# This is a simple script for a Jump Pad # It makes the pad launch players when they touch it Jump_Pad = struct: # This is a device we place in the world # It is like a box that holds our code device: Device # This function runs when the game starts On_Begin_Play := func(): # We tell the device to listen for touches device.On_Interact += func(interaction: Interaction): # If a player touches the pad... if (interaction.Actor.Is_Player()): # ...we launch them into the air! # We don't need complex math here. # The device handles the physics. device.Apply_Launch_Force(1000.0)