using { /Fortnite.com/Devices } using { /VerseOrg.Core } # This is our main script. Think of it as the "Game Rule" that runs everything. HidePingCooldownsScript := class(VerseWorld): # 1. Define the devices we need. # PropManager: The boss device that handles all prop logic. # CooldownTimer: A simple timer that counts down. PropManager:PropOmaticManagerDevice = PropOmaticManagerDevice{} CooldownTimer:TimerDevice = TimerDevice{} # 2. The Setup function. This runs once when the game starts. Setup := function(): # Tell the timer to start counting down for 5 seconds. # In Verse, we call .Start() on the timer. CooldownTimer.Start(5.0) # Connect the timer's "Finished" event to our HidePing function. # When the timer hits zero, it will trigger HidePing. CooldownTimer.Finished += HidePing # 3. The HidePing function. This runs when the timer finishes. HidePing := function(): # Here is the magic line! # We call SetShowPropPingCooldown on the PropManager. # We pass 'false' as the argument. # 'false' means "Turn OFF the display." PropManager.SetShowPropPingCooldown(false) # Optional: Print a message to the debug console so you know it worked. Print("Ping cooldowns are now hidden! Play nice.") # 4. The Main Entry Point. # This tells Verse to run the Setup function when the island loads. Main := function(): Setup()