# This is a simple script to label our spawn pads. # It references player_spawner_device instances already placed in the UEFN # scene and wired to this script via @editable properties. # You do not create spawn pads in Verse; you place them in the editor. using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } spawn_label_manager := class(creative_device): # Drag your Blue-team Player Spawn Pad onto this property in the editor. @editable SpawnPadBlue : player_spawner_device = player_spawner_device{} # Drag your Red-team Player Spawn Pad onto this property in the editor. @editable SpawnPadRed : player_spawner_device = player_spawner_device{} OnBegin() : void = # Team assignment and visibility are configured in the Customize # panel for each player_spawner_device, not through Verse API calls. # This block simply logs that both pads are registered and ready. Print("Blue team spawn pad is registered for Team 1.") # note: player_spawner_device has no Set_Player_Team method; use the Customize panel Print("Red team spawn pad is registered for Team 2.") # note: player_spawner_device has no Set_Visible method; use Visible in Game in the Customize panel