# --------------------------------------------------------------- # PSEUDOCODE — plain-English plan, not runnable Verse yet. # Each step below maps to a real concept we will code later. # --------------------------------------------------------------- # Step 1: Find the lights # We ask the game to find all creative_prop objects whose # gameplay tag matches "PuzzleLight". all_lights = GetCreativeObjectsWithTag(tag{"PuzzleLight"}) # Step 2: Start checking them # We will look at each light in our list. for (Light : all_lights): # Step 3: Check the state # Is the light currently turned on? # creative_prop exposes IsEnabled() for this purpose. if (Light.IsEnabled[] = true): # Step 4: Remember the result # We add this light to our "On" list. on_lights_list += array{Light} # Step 5: Check the win condition # Did we find all the lights we needed? if (on_lights_list.Length = total_needed): # Step 6: Win! # Signal the door device to open. SecretDoor.Open()