# This is our script for the Lava Eliminator using { /Fortnite.com/Devices } using { /UnrealEngine.com/Temporary/SpatialMath } # We define a function called "Eliminate" # This function takes a Player as an input Eliminate := func(player: Player): # This line tells the player they are eliminated player.Eliminate() # This line plays a sound effect (optional) player.PlaySound("Elimination_Sound") # This is our Event # It happens when a player lands on a device On_Land := func(device: Device, player: Player): # Check if this is the WRONG platform # We use a Variable to remember the correct platform if (device != Correct_Platform): # Call the Eliminate function Eliminate(player) # Also, hide the wrong platform so it looks like it broke device.Hide() # We need to know which platform is correct # This is a Constant. It never changes. Correct_Platform := GetDevice("Platform_1") # Connect the event to the devices # When any platform is landed on, run On_Land On_Land_Event := On_Land