# We need to import the basic functions that let us talk to devices. using /Fortnite.com/Devices # This is our main script. Think of it as the "Island Logic" controller. # It runs when the game starts. begin # 1. FIND THE DEVICE # We are looking for a device named "MyChaosBus". # This is like searching your inventory for a specific item by name. bus_spawner := FindDevice<"MyChaosBus">() # Check if we actually found it. If not, print an error to the debug screen. if (bus_spawner == nil): print("Error: Bus not found! Did you name the device 'MyChaosBus'?") return # 2. CONNECT THE TRIGGER # We want the bus to spawn when the trigger volume activates. # We connect the 'OnBegin' event of the trigger to our 'SpawnBus' function. # Think of this as wiring a light switch to a lamp. trigger_volume := FindDevice<"MyTrigger">() if (trigger_volume != nil): # When the trigger begins (player steps on it), call SpawnBus trigger_volume.OnBegin += SpawnBus # 3. THE ACTION FUNCTION # This function actually makes the bus appear. SpawnBus() -> void: # 'Spawn' is the function that tells the device to materialize in the world. # It’s like hitting the "Deploy" button on a turret. bus_spawner.Spawn() # Optional: Print a message to the chat so players know the bus is here. print("Armored Bus Deployed! Get in before the storm hits!")