using { /Fortnite.com/Devices } # This is our main script file. # It controls our Crash Pad. # We define a variable for our Crash Pad. # A variable is a box that holds data. # Here, the box holds the device. my_crash_pad := crash_pad_device{} # This function runs when the game starts. # It is called "on_begin". on_begin() -> void: # We tell the device to be active. # It will now catch players. my_crash_pad.SetEnabled(true) # We print a message to the log. # This helps us know it is working. print("Crash Pad is ready to bounce!")