# This is a comment. It helps us remember what this code does. # We make a new script. This is our magic spell. My_Healing_Script := script() override { # This runs when the island starts. On_Start := func() override { # We find our glowing orb device. # It is named "Glowing_Orb" in our scene. orb := Scene.Find_actor_by_name("Glowing_Orb") # We find our healing box device. # It is named "Healer_Box" in our scene. healer := Scene.Find_actor_by_name("Healer_Box") # Now we connect them! # When the orb is picked up... orb.Pickup_Event.Subscribe(func(player : Player) { # ...give the player health via the healer. # We use the Heal function. healer.Trigger(player) }) } }