# This is a comment. It helps us remember what the code does. using { /Fortnite.com/Devices } using { /UnrealEngine.com/Temporary/Diagnostics } # We define a class that holds our Sedan Spawner device. # In UEFN, devices are wired in the editor, not created in code. # Think of this as naming the toy car box we already placed. race_manager := class(creative_device): # my-car-spawner is a variable that refers to the # Sedan Spawner device we placed on the island. # Wire this device in the UEFN editor Details panel. @editable my-car-spawner : sedan_spawner_device = sedan_spawner_device{} # OnBegin runs automatically when the game starts. # This is like pressing the "Go" button on your race track. OnBegin() : void = # We tell the spawner to activate and create the car. # Enable() wakes up the device so it is ready to spawn. # This is like saying "The car box is now open and ready." my-car-spawner.Enable() # SpawnVehicle() makes the car appear at the device's # location and facing direction (orientation). # The device's position and rotation are set in the # editor, so the car faces the track automatically. # This is the magic moment — the car pops into existence! my-car-spawner.SpawnVehicle()