# This script attaches to a Trigger Volume placed inside our Sports Arena. # When a player walks in, it triggers a celebration effect. using { /Fortnite.com/Devices } using { /UnrealEngine.com/Temporary/Slate/Widgets } using { /UnrealEngine.com/Temporary/Components } # Define our Celebration Device. This is the "Brain" of our arena. # In Verse, we define what our device can *do* and what data it holds. # Think of this like defining the rules of a mini-game. template CelebrationArenaDevice: DeviceData() = const: # 'Trigger' is a component we attach to the device. # It acts like a 'Tripwire' in Fortnite Creative. Trigger: TriggerDevice = Device:CreateDevice() # 'CelebrationProp' is the Sports Gallery piece we want to affect. # We'll link this in the editor later. CelebrationProp: PropMoverDevice = Device:CreateDevice() # This function runs when the Trigger is activated. # It’s like the 'Elimination' event firing. on Trigger.Triggered() = async (): # Change the color of our Sports Gallery prop to Neon Green. # This is the 'Game Mechanic' part: Player hits trigger -> Prop changes. CelebrationProp.SetColor(Color: #00FF00FF) # Play a sound effect (optional, but adds flair). # We'll use a simple beep for now. CelebrationProp.PlaySound(Sound: /Game/FortniteSounds/Beep.Beep) # Wait 2 seconds, then reset. await Wait(2.0) CelebrationProp.SetColor(Color: #FFFFFFF) # Reset to white # This is the entry point. The engine looks for this to start the script. main = async (): # We don't need to do much here for this simple demo. # The 'on Trigger.Triggered' function handles the action. print("Sports Arena Ready. Enter the zone!")