using { /Fortnite.com/Devices } using { /UnrealEngine.com/Temporary/Diagnostics } # This is our custom device class. Think of it as the "Brain" of the voting system. TraitorVoteManager := class(creative_device): # These are the devices we placed in the level. # We connect them in UEFN, but we reference them here. @editable VoteGroup : voting_group_device = voting_group_device{} @editable OptionA : voting_option_device = voting_option_device{} @editable OptionB : voting_option_device = voting_option_device{} @editable OptionC : voting_option_device = voting_option_device{} # This function runs when the game starts OnBegin():void= # We can check if the vote has started if VoteGroup.Is_Voting(): Print("The Traitor Vote Has Begun! Choose Wisely.") else: Print("Wait for the button press to start the vote.") # This function runs when a player interacts with our trigger (e.g., a button) StartVote():void= # Start the voting group VoteGroup.Start_Voting() # Wait for the duration (e.g., 10 seconds) Wait(10.0) # Check the results # Note: In a real scenario, you'd get the winning option and act on it # For now, we just print that the vote ended Print("Vote Ended. The Traitor has been revealed!")