# Import the necessary Verse libraries using /Fortnite.com/Devices using /Verse.org/Simulate using /UnrealEngine.com/Temporary/SlateUI # Define our Main Script CreateSaloonWelcome = script( # This is a 'Variable'. Think of it as a label on a box. # We will store our Trigger device here. TriggerDevice: TriggerDevice = script() ) # This is a 'Function'. Think of it as a recipe or a sequence of steps. # It only runs when called. OnBegin(): void = { # 'OnBegin' is an 'Event'. It’s like the Battle Bus door opening. # It happens automatically when the island starts. # We connect our TriggerDevice to a 'Function' called WhenPlayerEnters. # This is called 'Binding'. It’s like setting a trap: # "If player steps here, DO THIS." TriggerDevice.WhenPlayerEntered.Bind( func(Player: Player): void { # This inner function runs when the event triggers. # 'PrintToScreen' is an API call. # Think of it as the player getting a text message in their HUD. Player.PrintToScreen("Welcome to the Saloon! Watch your back.") # Optional: Play a sound if you have an Audio Device linked # Player.PlaySound(SaloonDoorSound) } ) }