# This is a simple example of a zipline structure. # It defines the start and end points. # Define a function to create the zipline Create_Zipline := func (Start_Point: vector, End_Point: vector): void => # Start_Point is where the player jumps on. # End_Point is where the player lands. # The cable connects these two points. # You can customize the color here. Cable_Color := Color(255, 0, 0) # Red cable! # Print a message to show it is ready. Print("Zipline is ready to ride!")