# A rotation is built from an axis (which way the spin-pole points) and an # angle (how far to turn around it). Up is the vertical axis, so spinning # around Up turns a thing like a record on a turntable. SpinAxis := vector3{ Left := 0.0, Up := 1.0, Forward := 0.0 } HalfTurn := MakeRotationDegrees(SpinAxis, 180.0)