# Wait for the cinematic to finish naturally OR for any player to skip it, # whichever happens first. The loser Await is cancelled. race: block: CinematicSequence.StoppedEvent.Await() # finished on its own Logger.Print("Cinematic completed naturally") block: CinematicCompleted.Await() # a player skipped it Logger.Print("Cinematic was skipped by player") # Either way, we land here and tear the cinematic down for everyone.