using { /Fortnite.com/Devices } using { /Verse.org/Simulation } reward_station := class(creative_device): @editable RewardButton : button_device = button_device{} @editable PrizeGranter : item_granter_device = item_granter_device{} @editable RoundTimer : timer_device = timer_device{} OnBegin() : void = RewardButton.InteractedWithEvent.Subscribe(OnRewardPressed) OnRewardPressed(Player : agent) : void = PrizeGranter.GrantItem(Player) RoundTimer.SetActiveDuration(30.0) RoundTimer.Start() Print("Reward granted — round is on!")