# A Cinematic Sequence device wraps a Level Sequence (a Sequencer track) # authored in the editor. Verse drives the transport, not the keyframes. Cine.Play() # roll the sequence forward Cine.PlayReverse() # roll it backward Cine.Stop() # stop and stay put # React the moment it finishes (StoppedEvent carries no data): Cine.StoppedEvent.Subscribe(OnSequenceDone)