# A Trigger Device fires its TriggeredEvent when an agent steps into its zone. # Await() it inside a loop and you have a clean "when a player enters, do X" # hook — here, play a one-shot sound effect. The event hands you a ?agent # (the player who stepped in), which you can pass to a per-player Play. loop: MaybeAgent := EntryPad.TriggeredEvent.Await() StingerSfx.Play()