# We need the Trick Tile device tools using { /Fortnite.com/Devices } using { /Verse.org/Simulation } # This is the main script for our island MyIsland := class(creative_device): # This is our Trick Tile device. # Drag your Trick Tile from the editor onto this property. @editable TrickTile : trick_tile_device = trick_tile_device{} # This is our "brain" that starts when the game begins OnBegin():void= # We create a variable called 'wait_time' # It holds the number 2.0 (seconds) wait_time := 2.0 # We start a forever loop loop: # We wait for a player to touch the tile TrickTile.ActivatedEvent.Await() # When touched, we hide the tile TrickTile.Hide() # We wait for the time in our variable Sleep(wait_time) # Then we show the tile again TrickTile.Show()