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Verse Snippets Module

Verse Snippets Module

A 2-file Verse module from Stapcyborg/paradox-kit (verse-snippets/), by Stapcyborg, under the MIT license. The files compile together as a module. Compile-checked and ready to adapt for UEFN.

gravity_cycle_device.verse

Module — 2 files
These files compile together (same module folder).
cycle_device.verse
using { /Fortnite.com/Devices }        # mutator_zone_device / hud_message_device
using { /Verse.org/Simulation }

cycle_device := class(creative_device):

    IntroTime    : float = 20.0        # 通常重力
    CombatTime   : float = 90.0        # 戦闘
    CooldownTime : float = 30.0        # 休憩

    ## ゾーン & HUD を @editable でアサイン
    @editable LowGZone     : mutator_zone_device = mutator_zone_device{}
    @editable NoFireZone   : mutator_zone_device = mutator_zone_device{}
    @editable HudShift     : hud_message_device = hud_message_device{}
    @editable HudCombat    : hud_message_device = hud_message_device{}
    @editable HudCooldown  : hud_message_device = hud_message_device{}

    ## ゲーム開始 ----------------------------------------------------------
    OnBegin<override>()<suspends> : void =
        LowGZone.Disable()
        NoFireZone.Disable()

        Sleep(IntroTime)                    # 0–20 s 通常重力
        HudShift.Show()                     # 「GRAVITY SHIFT!」
        Sleep(2.0)
        HudShift.Hide()
        LowGZone.Enable()                   # 低重力 ON

        CombatLoop()                        # 90/30 ループへ

    ## 90 s Combat ↔ 30 s Cooldown ループ ------------------------------------
    CombatLoop()<suspends> : void =
        loop:
            # --- Combat 90 s ---
            NoFireZone.Disable()            # 射撃許可
            HudCombat.Show()
            Sleep(2.0)
            HudCombat.Hide()
            Sleep(CombatTime)

            # --- Cooldown 30 s ---
            NoFireZone.Enable()             # 射撃禁止
            HudCooldown.Show()
            Sleep(2.0)
            HudCooldown.Hide()
            Sleep(CooldownTime)
intro_effects_device.verse
using { /Fortnite.com/Devices }      # Post-Process & Audio Player 両方ともここ
using { /Verse.org/Simulation }

intro_effects_device := class(creative_device):

    # 20 秒後に演出トリガ
    @editable
    IntroDelay : float = 22.0

    # 紫色にするポストプロセスデバイス
    @editable
    DayPurple  : post_process_device = post_process_device{}

    # 雷鳴を鳴らすオーディオプレーヤー
    @editable
    ThunderSFX : audio_player_device = audio_player_device{}

    OnBegin<override>()<suspends> : void =
        # ゲーム開始時は念のため両方 OFF
        DayPurple.Disable()
        ThunderSFX.Stop()

        Sleep(IntroDelay)          # 0-20 秒:通常空/無音

        # 20 秒目に演出発動(戻さなくて可)
        DayPurple.Enable()         # 空を紫へ固定
        ThunderSFX.Play()          # 雷鳴1回再生
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    📄
    Source
    Stapcyborg
    Stapcyborg/paradox-kit
    Stapcyborg
    MIT

    Harvested from a public GitHub repository under its own permissive license. Rights remain with the original author; the license link below governs reuse. Shown here with attribution and a link to the source.

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    Verse module (2 files)
    Compiles · verified Jun 25, 2026

    Download the full module (zip) from the code panel above.

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