FortForge UMAP to UEFN converter enters beta
FortForge announced that their UMAP to UEFN converter is currently in beta. The team is actively improving the tool and pushing frequent updates, inviting users to report any issues.
🐚 The community shell — happenings around the archipelago
Pull up a crate and hear the crier — every official release, sharp tutorial, standout build and bit of UEFN & Verse chatter from across the isles, pinned to the board with our own write-ups on each.
Live from town 19 tales doing the rounds
FortForge announced that their UMAP to UEFN converter is currently in beta. The team is actively improving the tool and pushing frequent updates, inviting users to report any issues.
Jordalex demonstrated a system for customizable trees that can be harvested, featuring a configurable maximum number of hits before destruction and an infinite regrowth system with a customizable delay.
AsicsoN shared a tutorial on creating a high-quality procedurally generated rain ripple material function. The material is designed to be easily reused across different projects.
Fl0miX shared a preview of an inventory system built from scratch for an upcoming Brainrot map in UEFN. The build includes UI, logic, code, rarity, storage, and an equip system.
Kacper posted an update for their map 'Survive The Disaster,' detailing the replacement of a billboard leaderboard with a Scene Graph leaderboard and the addition of eight multi-disaster rounds.
NLRyanNL released 'BURIED,' a horror-themed UEFN map for one to four players where the player inspects a motel room and finds something worse than expected.
LYX shared progress on their Palworld-inspired game, where players can tame wild sidekicks that assist with harvesting and building.
Juno_006 shared a 'blur' effect they created, noting that it would be impossible in UEFN without the use of Scene Graph.
KHET announced the release of their new UEFN map, 'MERGE A PET,' sharing a small preview of the work they have been developing.
CryoShrimp shared a breach mission from their map, RIFT EXTRACTION, where players charge a relay while shields drain. Each stage uses a Cinematic Sequence to call in a Watchtower strike.
CryoShrimp shared a side mission from their map where players isolate phase contaminants using a Verse-controlled prop. The build utilizes Mutator Zones to warn players and block weapons.
towapo shared a preview of their UEFN map, which features two teams competing over a core while NPCs hunt down players.
TNE Altitude announced they have successfully recreated Fortnite's iconic damage number system, having spent over 2.5 years studying and working to make them almost indistinguishable from the originals.
Ze Studio shared development news for their new game, 'Drone Mining Simulator.' It is described as a cosy idle game where players recruit drones to mine ores, battle bosses, and expand into new planets.
Jay Pilipovich announced that the UEFN experience 'Ultimate Boom' is coming to Fortnite, featuring music by Five Finger Death Punch. Campaign and trailers for the project are scheduled to arrive over the weekend.
The Unreal Engine account shared a behind-the-scenes look at Future Trash's journey with UEFN over the past few years, covering the path from the initial announcement to the release of their game, Droid Tycoon.
Unreal Engine shared a 'Military Communication Radio' game prop created by 3D Environment Artist Karem El Hosseiny. The asset was produced using an AAA-style pipeline that included non-destructive modeling in Blender.
windshear reported to the Fortnite Create team that several creators are experiencing issues where their islands randomly disappear from Discovery and reappear later, asking for an investigation.
UEFBen shared a custom build they created to run UEFN on a Mac, noting that it is currently fully functional with lore and sessions. They reported achieving around 110 FPS on the Plumpton sample project.
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