5. Define the Miniboard
The miniboard shows a player a view of their own board. Hit markers indicate that a board tile has been attacked and the enemy successfully destroyed a pawn at that tile. Miss markers indicate that a board tile has been attacked and the enemy did not hit anything.
The miniboard itself is a static mesh placed with respect to the gameplay camera so it appears as part of the game user interface. To place the miniboard, a few things must be known:
- The gameplay camera transform.
- How far to offset the miniboard from the camera.
- The board grid size.
- The static mesh to use for the miniboard.
The camera transform can be accessed from the gameplay camera, so add a reference to the gameplay camera. The second can be done by trial and error through UEFN, so it can be an editable vector. The third can be accessed through a reference to the player's game board. The last can be stored through a reference to the asset generated through the Verse Assets.digest.verse.
The miniboard was created in UEFN Modeling mode to model a simple static mesh. It is named SM_Miniboard.

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