Verse API reference page for the GetActiveWeakpointIndex function
Gets the active weakpoint's index starting at 0, regardless of device's enabled state. Returns false if there is no active weakpoint, such as when the sequence is not active or directly after a weakpoint is destroyed.
Verse using statement |
using { /Fortnite.com/Devices } |
GetActiveWeakpointIndex<override>()<transacts><decides>:int
Parameters
GetActiveWeakpointIndex does not take any parameters.
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with GetActiveWeakpointIndex in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
override |
Indicates that this child class provides a different method implementation than the parent class. |
Effects
The following effects determine how GetActiveWeakpointIndex behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
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