Verse API reference page for the (CreativeObject:creative_object).GetSimulationEntity extension
Returns the simulation entity at the root of the experience this creative_object is operating within.
- The simulation entity is the rootmost entity in an experience.
- Fails if this
creative_objectis not operating in a context with a valid SimulationEntity.
Verse using statement |
using { /Fortnite.com/Devices } |
(CreativeObject:creative_object).GetSimulationEntity<public><native>()<transacts><decides>:entity
Parameters
GetSimulationEntity takes the following parameters:
| Name | Type | Description |
|---|---|---|
CreativeObject |
creative_object |
Attributes, Specifiers, and Effects
The following attributes, specifiers, and effects determine how you can interact with GetSimulationEntity in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.
Specifiers
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.