Verse API reference page for the DrawArrow function
Draws an arrow pointing from Start to End locations, and using the provided draw parameters.
Verse using statement |
using { /UnrealEngine.com/Temporary/Diagnostics } |
DrawArrow<public><native>(Start:vector3, End:vector3, ArrowSize:float, Color:color, Thickness:float, DrawDurationPolicy:debug_draw_duration_policy, Duration:float)<transacts>:void
Parameters
DrawArrow takes the following parameters:
| Name | Type | Description |
|---|---|---|
Start |
vector3 |
|
End |
vector3 |
|
ArrowSize |
float |
|
Color |
color |
|
Thickness |
float |
|
DrawDurationPolicy |
debug_draw_duration_policy |
|
Duration |
float |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with DrawArrow in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
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