Verse API reference page for the MakeShortestRotationBetween function
Makes the smallest angular rotation from InitialVector to FinalVector such that:
InitialVector.RotateBy(MakeShortestRotationBetween(InitialVector, Vector)) = FinalVector and
MakeShortestRotationBetween(InitialVector, FinalVector)?.GetAngle() is as small as possible.
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
MakeShortestRotationBetween<public><native>(InitialVector:vector3, FinalVector:vector3)<transacts>:rotation
Parameters
MakeShortestRotationBetween takes the following parameters:
| Name | Type | Description |
|---|---|---|
InitialVector |
vector3 |
|
FinalVector |
vector3 |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with MakeShortestRotationBetween in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
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