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Verse Fields Examples in Fortnite

Verse fields can be defined directly in UMG. Variables are created in a User Widget then bound to widget properties in the Verse code. Variables pass Verse data and are reflected in the asset digest, they also provide a way to create custom dynamic UI without relying on device view models.

In-Island Transactions UI Example

The storefront example expands on the Marketplace API by adding custom UI elements through Verse fields and Verse UI. Data is passed from the API to a data layer, and a Verse class is used to track players and respond to players purchasing objects.

In the UI template, the In-Island Transactions has a custom shop front UI.

Click image to enlarge.

The following files in the template create the look of the custom UI:

  • shop_setup_device_template - This file defines the var Shop and calls the ShowUI function to display the UI coded in the ui_shop file.
  • ui_shop - A class that consolidates all widgets into a Verse file through Verse UI. UMG handles the character image, item details, headers and price, and rows of items. The Verse API handles the background layers and buttons.
  • ui_shop_offer_item - A class to add to the View button of each item row.
  • link_volume_to_shop_device - A device script that uses the Volume device as a trigger to show  the shop interface.

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    Last updated May 12, 2026
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