automated_turret_device class
Used to create a customizable turret that can search for nearby targets.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Exposed Interfaces
This class exposes the following interfaces:
| Name | Description |
|---|---|
healthful |
Implemented by Fortnite objects that have health state and can be eliminated. |
healable |
Implemented by Fortnite objects that can be healed. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
ActivatedEvent |
listenable(payload) |
Triggers when someone enters the activation radius while nobody else is there. Sends the activating agent. If the activator is a non-agent then false is returned. |
DamagedEvent |
listenable(payload) |
Triggers when the turret is damaged. Sends the triggering agent. If the activator is a non-agent then false is returned. |
DestroyedEvent |
listenable(payload) |
Triggers when the turret is destroyed. Sends the triggering agent. If the activator is a non-agent then false is returned. |
TargetFoundEvent |
listenable(payload) |
Triggers when the turret finds a target. Sends the agent that was found. |
TargetLostEvent |
listenable(payload) |
Triggers when the turret loses a target. Sends the agent that was lost. |
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