conversation_device class
Used to set and trigger conversations made via the Conversation Graph. The conversation triggered is assigned to the device.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Exposed Interfaces
This class exposes the following interfaces:
| Name | Description |
|---|---|
enableable |
Implemented by classes whose instances can be enabled and disabled. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
AllowedConversationCount |
?int |
Sets the number of conversations allowed at once with the device. This will not make any conversations exit if there are more current conversations than allowed after this call. |
IndicatorBubbleRange |
?float |
The range that the Indicator Bubble will be seen at. Clamps to range[0, 25]. |
OnConversationEvent |
listenable(payload) |
Signaled when a choice node tied to this event is selected by an agent. Sends the agent that triggered the event, and EventNumber is the number specified in the Conversation Event node. |
ShowConversationTextInWorldSpace |
?logic |
Whether the device will show conversation text in worldspace when using the Radial UI type. |
ShowIndicatorBubble |
?logic |
whether the device will show the Indicator Bubble when nearby. |
ShowNameWhenNearby |
?logic |
Whether the device will show the Speaker when nearby. |
SpeakerName |
?message |
The Speaker Name of the device. |
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