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Verse API reference page for the disguise_device class

Used to apply a cosmetic disguise to the player. The disguise to apply is defined on the device, as are the conditions for when the disguise breaks.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Exposed Interfaces

This class exposes the following interfaces:

Name Description
enableable Implemented by classes whose instances can be enabled and disabled.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
ApplyAnyDisguiseEvent listenable(payload) Signaled when any disguise is successfully applied to player. Includes disguises applied by any disguise device, or by a disguise kit.
ApplyDisguiseEvent listenable(payload) Signaled when a disguise from this device is successfully applied to player.
BreakAnyDisguiseEvent listenable(payload) Signaled when any applied disguise on player is broken. Includes disguises applied by any disguise device, or by a disguise kit. The second optional agent describes who broke the disguise (the damage source if broken by damage or elimination). The conditions triggering a disguise to break are set in the device's user options.
BreakDisguiseEvent listenable(payload) Signaled when a disguise applied by this device on player is broken. The second optional agent describes who broke the disguise (the damage source if broken by damage or elimination). The conditions triggering a disguise to break are set in the device's user options.
RemoveAnyDisguiseEvent listenable(payload) Signaled when any applied disguise on player is removed. Includes disguises applied by any disguise device, or by a disguise kit. Removal can occur from calling the Remove Disguise function, or from getting replaced by another disguise. This event will not trigger if the disguise is broken.
RemoveDisguiseEvent listenable(payload) Signaled when a disguise applied by this device on player is removed. Removal can occur from calling the Remove Disguise function, or from getting replaced by another disguise. This event will not trigger if the disguise is broken.
ShouldApplyDisguiseOnPlayerSpawn ?logic Maps to the user option for Should Apply Disguise on Spawn. If this is true, the device will apply a disguise to the player as soon as they spawn, so long as they pass the device's filter options.

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    Last updated May 14, 2026
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    • | [`creative_object`
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    Related topics
    • Disguise Device Devices
    • Hiding Prop Device Devices
    • Hiding Prop Device Devices
    • Character Device Devices
    • Character Device Devices

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    Related topics

    • Disguise Device
    • Hiding Prop Device
    • Hiding Prop Device
    • Character Device
    • Character Device
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