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Verse API › Devices · Up to Verse API · Devices · 306 of 1121 in Devices
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Verse API reference page for the down_but_not_out_device class

Used to customize (or prevent) the 'down but not out' player state between 'healthy' and 'removed from game'.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
AgentDownedEvent listenable(payload) Signaled when an agent is set to the down but not out player state. Sends the agent that was downed.
AgentDroppedEvent listenable(payload) Signaled when an agent in the down but not out player state is dropped. Sends the agent that was dropped.
AgentPickedUpEvent listenable(payload) Signaled when an agent in the down but not out player state is picked up. Sends the agent that was picked up.
AgentRevivedEvent listenable(payload) Signaled when an agent in the down but not out player state is revived. Sends the agent that was revived.
AgentThrownEvent listenable(payload) Signaled when an agent in the down but not out player state is thrown. Sends the agent that was thrown.
ShakeDownEvent listenable(payload) Signaled when an agent is the aggressor of a shake down. Sends the agent that is the aggressor.
ShakenDownEvent listenable(payload) Signaled when an agent is the victim of a shake down. Sends the agent that is the victim.

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    Last updated May 14, 2026
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    • | [`creative_object`
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    Related topics
    • Elimination Feed Device Devices
    • Item Remover Device Devices
    • End Game Device Devices
    • Gameplay Controls Device Devices
    • Switch Device Devices

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    Related topics

    • Elimination Feed Device
    • Item Remover Device
    • End Game Device
    • Gameplay Controls Device
    • Switch Device
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