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Verse API › Devices · Up to Verse API · Devices · 630 of 1121 in Devices
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Verse API reference page for the player_movement_settings_device class

Used to update the player character's movement settings on different movement mode.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Exposed Interfaces

This class exposes the following interfaces:

Name Description
enableable Implemented by classes whose instances can be enabled and disabled.

Members

This class has functions, but no data members.

Functions

Function Name Description
AddTo Adds the movement settings to the provided agent, activating if it is in the highest priority. * The highest priority device is applied to players and test players. Ties are broken by which is applied most recently. * Fails if the provided agent is unsupported including NPC agents like Guard, Wildlife or Custom NPCs.
AddToAll Adds the movement settings to all the agents in the scene, activating if it is in the highest priority. * The highest priority device is applied to players and test players. Ties are broken by which is applied most recently.
Disable Disables this device, revoking its change to the registered player characters. Disabling this does not clear the list of registered players.
Enable Enables this device, allowing its properties to affect the registered player characters' movement.
GetGlobalTransform Gets the global transform of this object.
GetPriority Returns the priority of the device, the active device in the highest priority will be applied to the provided agents.
GetRegisteredAgents Returns the player agents registered to this device.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
IsEnabled Succeeds if the object is enabled, fails if it's disabled.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
RemoveFrom Removes the movement settings from the provided agent. Fails if the provided agent doesn't have the movement settings applied.
RemoveFromAll Removes the movement settings from all the active agents.
SetGlobalTransform Sets the global transform of this object.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.

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    Epic Games

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    Last updated May 14, 2026
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    • | [`creative_object`
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    Related topics
    • Player Movement Settings Device Devices
    • Experience Settings Device Devices
    • Experience Settings Device Devices
    • Gameplay Controls Device Devices
    • Movement Modulator Device Devices

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    Related topics

    • Player Movement Settings Device
    • Experience Settings Device
    • Experience Settings Device
    • Gameplay Controls Device
    • Movement Modulator Device
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