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Verse API reference page for the prop_o_matic_manager_device class

Allows customization of the Prop-o-Matic weapon functions and how the game reacts to players using it.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
BeginEnteringDisguiseEvent listenable(payload) Signaled when an agent begins entering a disguise. Sends the agent that began entering the disguise.
ExitingDisguiseEvent listenable(payload) Signaled when an agent exits a disguise. Sends the agent that exited the disguise.
FinishEnteringDisguiseEvent listenable(payload) Signaled when an agent finishes entering a disguise. Sends the agent that finished entering the disguise.
PingAllPlayerPropsEvent listenable(payload) Signaled when all player props have been pinged.
PingPlayerPropEvent listenable(payload) Signaled when a player prop has been pinged. Sends the agent that was pinged.

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    Last updated May 14, 2026
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    • | [`creative_object`
    • | [`creative_device_base`
    • | [`GetGlobalTransform`
    • | [`GetTransform`
    • | [`IsPlayerProp`
    • | [`MoveTo`
    Related topics
    • Item Prop O Matic Building & Props
    • Prop Manipulator Device Devices
    • Prop Manipulator Device Devices
    • Prop Spawner Base Device Spawning
    • Movement Modulator Device Devices

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    Related topics

    • Item Prop O Matic
    • Prop Manipulator Device
    • Prop Manipulator Device
    • Prop Spawner Base Device
    • Movement Modulator Device
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