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Verse API reference page for the pulse_trigger_device class

A device used to damage players who collide with it. Can also be used as a trigger to activate other devices.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has functions, but no data members.

Functions

Function Name Description
Begin Starts the damage pulse.
Disable Disables this device.
Enable Enables this device.
End Stops the damage pulse.
GetDamage Returns the damage to be applied to those hit by an active pulse. Clamped between 0 <= GetDamage <= 100000.
GetGlobalTransform Gets the global transform of this object.
GetLoopCount Returns the total number of times this pulse will complete before ending. 0 indicates the pulse will continue indefinitely.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
GetWaveSpeed Returns the speed (in meters per second) at which the pulses generated by this pulse trigger will travel.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
ResumePulse Resumes the damage pulse from the last position where it was stopped.
ResumeSequence This function is deprecated. Use ResumePulse instead of this. Resumes the damage sequence from the last position where it was stopped.
SetDamage Sets the damage to be applied to those hit by an active pulse. Clamped between 0 <= GetDamage <= 100000. Pulse visuals will change to reflect whether the pulse causes damage or not.
SetGlobalTransform Sets the global transform of this object.
SetLoopCount Sets the total number of times this pulse will complete before ending. LoopCount = 0 indicates the pulse should continue indefinitely.
SetWaveSpeed Sets the speed (in meters per second) at which the pulses generated by this pulse trigger will travel.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.

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    Epic Games

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    Last updated May 14, 2026
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    • | [`creative_object`
    • | [`creative_device_base`
    • | [`Begin`
    • | [`Disable`
    • | [`Enable`
    • | [`End`
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