VerseIsland
Feed Learn Leaderboard Guides Explore Search Docs Verse Library
Sign in
Feed Learn Leaderboard Guides Explore Search Docs Verse Library
Verse API › Devices · Up to Verse API · Devices · 852 of 1121 in Devices
Browse Verse API

Verse API reference page for the skydome_device class

Controls how the sky looks, as well as giving you options for changing the sun, clouds, stars or other objects in the sky above your island. You can control the sun and moon, and add other atmospheric elements like stars, fog and clouds. You can change the color of your light source, and blend different colors for your island's sky to create the perfect atmosphere for your game.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has functions, but no data members.

Functions

Function Name Description
Disable Disables this device.
Enable Enables this device.
GetGlobalTransform Gets the global transform of this object.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
SetGlobalTransform Sets the global transform of this object.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.

Comments

    Sign in to vote, comment, or suggest an edit. Sign in
    📄
    Source
    Epic Games

    © Epic Games. Official Epic developer documentation, shown here as a reference with a link to the original. All rights remain with Epic Games. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated May 14, 2026
    Keep exploring
    More in Devices · 852 of 1121
    Prev
    isinvolume
    Next
    disable
    Browse all files in this folder (A–Z)
    Next up
    • | [`creative_object`
    • | [`creative_device_base`
    • | [`Disable`
    • | [`Enable`
    • | [`GetGlobalTransform`
    • | [`GetTransform`
    Related topics
    • Skydive Volume Device Devices
    • Skydive Volume Device Devices
    • Gameplay Controls Device Devices
    • Using Skydome Devices In Fortnite Creative Devices
    • Gameplay Controls Device Devices

    Related

    Open in graph →

    Related topics

    • Skydive Volume Device
    • Skydive Volume Device
    • Gameplay Controls Device
    • Using Skydome Devices In Fortnite Creative
    • Gameplay Controls Device
    VerseIsland · an archipelago of Verse & UEFN knowledge
    Learn Guides History About & Press Sources & Licensing Status

    Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.