Verse API reference page for the SetMagnitude function
Sets the Magnitude for this powerup, clamped to the Min and Max defined in the device. Will not apply to any currently applied effects. For the Stat Powerup, this is the value of the stat that the powerup will add or remove to a player that picks up the powerup.
Verse using statement |
using { /Fortnite.com/Devices } |
SetMagnitude<public>(Magnitude:float)<transacts><no_rollback>:void
Parameters
SetMagnitude takes the following parameters:
| Name | Type | Description |
|---|---|---|
Magnitude |
float |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with SetMagnitude in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effects
The following effects determine how SetMagnitude behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
You're reading a preview
The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.
Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.