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Verse API reference page for the storm_controller_device class

Base class for various specialized storm devices. See also: basic_storm_controller_device advanced_storm_controller_device

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
PhaseEndedEvent listenable(payload) Signaled when storm resizing ends. Use this with the On Finish Behavior option for better controls.

Functions

Function Name Description
DestroyStorm Destroys the storm.
GenerateStorm Generates the storm. Generate Storm On Game Start must be set to No if you choose to use GenerateStorm.
GetGlobalTransform Gets the global transform of this object.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the storm_controller_device to the specified Position and Rotation over the specified time, in seconds. Existing storms will not target the new location, but newly generated storms will.
MoveTo Moves the storm_controller_device to the specified Transform over the specified time, in seconds. Existing storms will not target the new location, but newly generated storms will.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
SetGlobalTransform Sets the global transform of this object.
TeleportTo Teleports the storm_controller_device to the specified Position and Rotation. Existing storms will not target the new location, but newly generated storms will.
TeleportTo Teleports the storm_controller_device to the specified location defined by Transform, also applies rotation and scale accordingly. Existing storms will not target the new location, but newly generated storms will.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.

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    Epic Games

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    Last updated May 14, 2026
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    • | [`creative_object`
    • | [`creative_device_base`
    • | [`DestroyStorm`
    • | [`GenerateStorm`
    • | [`GetGlobalTransform`
    • | [`GetTransform`
    Related topics
    • Basic Storm Controller Device Devices
    • Basic Storm Controller Device Devices
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    • Advanced Storm Beacon Device Devices
    • Advanced Storm Controller Device Devices

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    • Basic Storm Controller Device
    • Basic Storm Controller Device
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