Verse API reference page for the storm_controller_device class
Base class for various specialized storm devices. See also: basic_storm_controller_device advanced_storm_controller_device
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
PhaseEndedEvent |
listenable(payload) |
Signaled when storm resizing ends. Use this with the On Finish Behavior option for better controls. |
Functions
| Function Name | Description |
|---|---|
DestroyStorm |
Destroys the storm. |
GenerateStorm |
Generates the storm. Generate Storm On Game Start must be set to No if you choose to use GenerateStorm. |
GetGlobalTransform |
Gets the global transform of this object. |
GetTransform |
Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result. |
MoveTo |
Moves the storm_controller_device to the specified Position and Rotation over the specified time, in seconds. Existing storms will not target the new location, but newly generated storms will. |
MoveTo |
Moves the storm_controller_device to the specified Transform over the specified time, in seconds. Existing storms will not target the new location, but newly generated storms will. |
MoveTo |
Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
MoveTo |
Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
MoveTo |
Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state. |
SetGlobalTransform |
Sets the global transform of this object. |
TeleportTo |
Teleports the storm_controller_device to the specified Position and Rotation. Existing storms will not target the new location, but newly generated storms will. |
TeleportTo |
Teleports the storm_controller_device to the specified location defined by Transform, also applies rotation and scale accordingly. Existing storms will not target the new location, but newly generated storms will. |
TeleportTo |
Teleports the creative_object to the specified Position and Rotation. |
TeleportTo |
Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly. |
TeleportTo |
Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly. |