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Verse API reference page for the KineticBoomerang_BR_CH4S3_Epic class

Verse using statement using { /Fortnite.com/Weapons }

Inheritance Hierarchy

This class is derived from entity.

Name Description
entity Entities are the base object in the SceneGraph. * Objects in experiences are constructed of one or more entities. * Entities are hierarchical. You can query your parent using GetParent and add child entities using AddEntities. * Behavior is added to entities through components. You can add new components using AddComponents. * The structure and content of entities is dynamic and be changed at any time through your experience. Deriving from entity In the SceneGraph system a class that derives from entity is also known as a prefab. Prefabs are useful when you want to spawn/re-use a collection of entities and components many times within your game. Primarily prefabs are authored through the editor, with their Verse classes generated as part of the build into the projects Assets.digest.verse file. While you can create base prefabs for common game object types like a vehicle or character, we highly recommended that you do not add code directly to the entity class, and instead keep logic in components. Keeping logic and data in components allows you to restructure your prefabs throughout production of your experience, without needing to massively refactor your class structure.

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    Last updated May 14, 2026
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    • | [`entity`
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