VerseIsland
Feed Learn Leaderboard Guides Explore Search Docs Verse Library
Sign in
Feed Learn Leaderboard Guides Explore Search Docs Verse Library
Verse API › Items · Up to Verse API · Items · 454 of 463 in Items
Browse Verse API

Verse API reference page for the find_inventory_event class

When adding an item, 'find_inventory_event' is used as a first pass to find the best inventory for an item. It is sent downwards. 'add_item_query_event' can be used to veto inventory choices. It is sent upwards.

Verse using statement using { /UnrealEngine.com/Itemization }

Exposed Interfaces

This class exposes the following interfaces:

Name Description
scene_event An event which can be sent through the scene graph.

Members

This class has data members, but no functions.

Data

Data Member Name Type Description
ItemComponent item_component
ChosenInventory ??inventory_component
ChosenInventoryPriority ?float

Comments

    Sign in to vote, comment, or suggest an edit. Sign in
    📄
    Source
    Epic Games

    © Epic Games. Official Epic developer documentation, shown here as a reference with a link to the original. All rights remain with Epic Games. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated May 14, 2026
    Keep exploring
    More in Items · 454 of 463
    Prev
    equip item result
    Next
    item category
    Browse all files in this folder (A–Z)
    Next up
    • | [`scene_event`
    Related topics
    • Find Inventory Event Items
    • Add Item Query Event Items
    • Add Item Query Event Items
    • itemization Items
    • Equip Item Query Event Items

    Related

    Open in graph →

    Related topics

    • Find Inventory Event
    • Add Item Query Event
    • Add Item Query Event
    • itemization
    • Equip Item Query Event
    VerseIsland · an archipelago of Verse & UEFN knowledge
    Learn Guides History About & Press Sources & Licensing Status

    Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.